MAD DOG McCREE Walkthrough
PREFACE:
Shoot cow skulls or spittoons whenever possible to get three
extra shots. Never shoot a cow skull or spittoon when it will
endanger your chances of shooting a gunman.
TARGET PRACTICE
This scene is used to familiarize the player with the game
and the light gun or D-Pad. Points can be scored, but overall
performance has no effect on the game. The scene has one screen
that shows two fences meeting at right angles to each other. Green
glass bottles appear for the player to shoot. Each bottle is worth
50 points.
To introduce the scene the Prospector says:
"Let's see what kind of a shot you are. Take a crack at that
bottle."
There is a total of five bottles that appear in the different
places, but allowing the player plenty of time to aim and fire.
There is no limit to the number of shots used. There are only
five places that the bottle will appear in (on top of the nearest
fence post on the left, on the left hand side of the bottom beam
of the nearest fence, on the right hand side of the same beam,
on the middle post of the furthest fence and on the furthest post
of the furthest fence).
After each bottle has been hit the Prospector will say either:
"Nice shooting, try another one.", or "Try
another one."
If the bottle was missed, the Prospector will say:
"You missed."
ENTRANCE TO TOWN
This level starts with the Prospector running up and saying:
"Stranger! Howdy stranger. We need your help, Mad Dog McCree's
gang have taken over the town. The Mayor and his daughter have
been taken hostage up at Mad Dog's hideout and the Sheriff's been
locked up in jail, we're gonna have to get him out to help with
the gang. Can you help? Good. Just one more important thing..."
Shoot the cow skull above the wagon wheel on the left side of
the screen to get extra bullets as the Prospector talks. The Prospector
will be interrupted by one of Mad Dog's gang who appears on the
right side of the screen saying:
"Hey, old codger! Don't tell him a thing."
The gunman tries to shoot the Prospector. Shoot him before he
can fire. Immediately after he dies, another gunman will appear
in roughly the same location. After both gunmen are killed the
view will shift back to the Prospector. He will get up, dust himself
off, and say:
"That's good shooting stranger. As I was saying, you gotta
get the Sheriff out of jail. The keys are with One-Eyed Jack and
he's drinking over at the Saloon. Go get him."
At this point four small pictures of various locations in the
town will appear. Each one is a separate scene. All of them must
be completed in order to progress in the game. You are free to
choose any scene to play; however the Saloon must be completed
in order to get the keys to the Sheriff's Office. Shoot
a location to select it. Once a location has been completed, it
will be dimmed and can not be selected again.
CORRAL
This is the most difficult location in town due to the number
of possible random gunmen. The scene begins outside the Corral
with two men walking towards you on the right side of the screen.
The man on the left says:
"You looking for trouble stranger?"
Aim at him as he walks towards you. Fire as he starts to speak.
When he dies, his companion will try to shoot you. Immediately
open fire on him. When he falls, quickly reload and start shooting
at the dark window on the far left. An unseen gunman is behind
this window.
You will enter the barn that has an upper and lower level. Shoot
the skull hanging on the wall for additional bullets. The following
targets will appear in random order:
There are two gunmen that will appear behind the hay bales on
the upper level on the left. These are the hardest to hit because
they are the smallest targets and are difficult to see.
There is another gunman on the upper level on the right behind
the hay bales.
On the lower level there is a man in black who steps out from
behind the wall just off center on the left, and a man who appears
crouching under the ladder just to the right of the center of
the screen.
Another gunman will appear on the far right, next to the lantern
at the edge of the screen.
Once sufficient targets have been hit, the final gunman will appear.
He starts on the upper level behind the hay in the center. He
will stand up and shoot. Wound him when he stands and he will
fall to the lower level where he will slowly roll over and try
to shoot a second time. Shoot him in the back as he rolls over.
The scene will switch to the main street in town. A single gunman
will ride in from the right side of the screen. Begin shooting
when he appears and track him across the screen. Aim carefully
to avoid hitting his horse.
SALOON
The scene begins the Saloon is approached from across the
town. A gunman is in a small room that is off center to the top-left
of the screen. Open fire on him when the scene begins. If he is
hit, a close up view of him falling of the roof will appear. If
you miss, he will shoot and miss. A closer view of him will appear,
at which point he must be killed.
You will approach the Saloon. Shoot the cow skull that is hanging
on a barrel for additional bullets. Once inside you will walk
up to the bartender who says:
"...that's Mad Dog's boys over there..."
The view switches to that of the entire Saloon, with the bar on
the right. One-Eyed Jack is leaning on the bar, with his gang
behind him at the table. One-Eyed Jack will say:
"You looking at my keys, stranger? You wouldn't be trying
to get the Sheriff out of jail would you? Jacky, show him what
we mean."
The man sitting at the left of the table will get up and try to
shoot the bartender. Shoot him first. When he goes down shoot
at One-Eyed Jack, then reload and get shoot the man at the table
on the left (he will not get up, but simply draw his gun). When
he is dead, shoot the man at the table next to him, and finally
the man at the back on the stairs. When all the gunmen are dead
you will talk to the bartender again, who says:
"...Mad Dog wears a bullet proof vest... Here's the keys..."
It is possible to finish this scene without saving the bartender
(One-Eyed Jack will shoot him, then you will shoot One-Eyed Jack).
If this is happens, the showgirl that is first seen when entering
the Saloon will give you the keys without mentioning the bullet
proof vest.
SHERIFF'S OFFICE
This scene begins with you approaching the Sheriff's Office.
A woman and child will pass in front of the Office. Shoot the
cow skull on the left side of the building before they get in
the way or after they leave. Shoot the man that steps out from
the behind the right side of the building. If you miss there will
be another chance to kill him from a closer position. You will
enter the Office. The door to the cells will swing shut and the
Sheriff will shout:
"Behind the door, he's got a gun."
Shoot the gunman that will look through the window in the door
before he can fire. When he falls you will open the door and enter.
The Sheriff will get up and cross the cell towards you saying:
"Thank God you're here with the keys. I gotta get out of
here."
The scene switches to the Sheriff walking out of the Office and
turning right, immediately saying:
"Mad Dog! You don't stand a chance."
You follow him out in to the street. A gunman will stand behind
two barrels in the center of the screen. The Sheriff will shoot
the gunman and say:
"I got him."
Another gunman will stand up on the end of the balcony across
the street. The Sheriff will shoot him but will be shot in the
process. Shoot the gunman on the balcony. When he has falls, the
view closes on the dying Sheriff, who says:
"The map to Mad Dog's hideout is in the mine, but you've
got to talk to the Prospector first."
It is impossible to get into the mine without talking to the Prospector.
BANK
The scene begins with a view of the front of the bank. The
door on the right will burst open and a man will run out. Do not
shoot him, he is not a gunman. Shoot the man in the red shirt
that follows him out. Then, quickly shoot the man that steps partially
into view.
The view will change to a close up of a barrel. A young man will
appear and say:
"There's more inside."
Inside the bank is a counter running across the middle from side
to side, and a smaller counter against the back wall. Shoot the
spittoon for extra bullets. Gunmen will appear randomly:
Two gunmen will appear behind the left hand section of the main
counter (one close to the edge of the screen) and three will appear
behind the right hand section.
Another gunman will roll from behind the right hand section to
behind the left hand section, pausing to shoot you in the middle.
The main gunman will appear from behind the smaller counter. Do
not shoot at him if he appears with a hostage. Shoot him when
he appears by himself to complete this sequence.
The young man behind the barrel will appear again. Listen to him
to determine which direction to approach Mad Dog's hideout:
"Mad Dog will get me for telling you this, but if you get
to the hideout don't approach from the (front/rear)."
SHOWDOWN
After completing one of the town scenes, one of three possible
gunmen may appear in a showdown. Your gun will not be loaded until
he draws his weapon. Aim at the man and continuously pull the
trigger until your gun reloads and a shot is fired. The gunman
that appears in front of the Corral (with a wagon and hay bales)
must be wounded and shot a second time.
INTERSECTION
A sign post with three signs nailed to it will appear. The
top one reads "Prospector", the middle reads "Mine",
and the bottom reads "Hideout". Each location must be
completed in the order displayed (from top to bottom). Once the
"Prospector" and "Mine" portions of the game
have been completed, a map to the Hideout will appear.
PROSPECTOR
Save the Prospector to learn how to avoid the booby trap when
entering the mine. He has been tied to a keg of gunpowder and
is begging Mad Dog not to light the fuse. Mad Dog will light the
fuse, which must be shot to save him. Wait for the close up view
of Mad Dog to disappear and for the Prospector to appear again.
Shoot at the fuse at the bottom of the screen. Do not shoot the
keg or it will detonate immediately. The prospector will tell
you how to get into the mine safely after he is rescued.
MINE
Shoot the lantern and (on the right side of the screen) the
other item instructed to by the Prospector. The other item will
be the gold mining pan (on the left), "Shaft No 1" sign
(above the mine shaft), pitch fork (on the right), or pick axe
(to the right of the mine shaft). A map to Mad Dog's hideout will
appear. It is marked with a large "X" to represent the
hideout (which is placed randomly). Memorize the series of left
and right turns to reach to the hideout. There are only two or
three junctions on the map.
SHOOTING PRACTICE
The Prospector will throw bottles up in the air in front of
the mine that may be shot for points.
HIDEOUT TRAIL
A sign post with an arrow pointing left and another pointing
right will appear. This is the first junction of the map. Shoot
in the direction that you wish to travel. A similar sign will
appear at the remaining junctions on the map. If the wrong direction
is chosen, a large group of gunmen will all open fire at once
resulting in the loss of a life.
FIRST SHOOT-OUT
After the first junction, a small pool of water with a rocky
background will appear. A man with his back to you will be standing
directly in front of you. Start shooting at his back when he starts
to turn. The remainder of the scene consists of random gunmen
appearing one at a time from the rocky section of hillside. After
all the gunmen are killed, another sign will appear. Shoot in
the next direction (left or right) to be traveled.
SECOND SHOOT-OUT
A scene similar to the previous scene will appear. It is more
difficult to do an increased number of targets and smaller target
size. After all the gunmen are killed, another sign may appear
(depending on the number of junctions on the map). Shoot in the
next direction (left or right) to be traveled.
THIRD SHOOT-OUT
This scene may be skipped depending on the number of junctions
on the map. There are only three targets in this scene. However,
the gunmen are more distant and will open fire sooner. The gunmen
will appear on the middle-left above the grassy area, the middle-right
above the rocky area and on the far right around the side of the
rock. This last gunman is the hardest to hit because he is the
smallest target.
HIDEOUT APPROACH
At the hideout, shoot to choose to enter from the front or
the rear. Select the option that was given by the young man at
the bank.
HIDEOUT EXTERIOR
A small building with a low wall in front will appear. The
first gunman will appear from behind the wall to the left and
fire very quickly. The second gunman will pop up just to the right
of the first man, where the top of the wall rises slightly, and
will also fire quickly. The scene scrolls around to the actual
hideout. There is A gunman will appear from behind the barrel
on the left side of the screen. After he falls, a long view of
the hideout will be displayed. Shoot the cow skull hanging from
the chimney to get additional bullets. The door to the hideout
will burst open and four gunmen will flood out. Each man must
be hit with only one or two shots since there is no time to reload.
Do not shoot the Mayor, who will be the last man to leave.
HIDEOUT INTERIOR
You will enter the hideout, that is densely filled with smoke.
There is one gunman that can not be seen just to the left side
of the center of the screen. Shoot at him when the door opens.
Inside the hideout is a note from Mad Dog that reads: "Meet
me in town, Mad Dog."
TOWN
A three story building with five open windows will appear.
Shoot the cow skull hanging next to the door for additional bullets.
Carefully shoot the gunmen that will appear in these windows one
at a time.
MAD DOG
Mad Dog McCree will walk in from the right side and stand
facing you in the center of the screen. You gun will be empty.
Quickly reload the gun when allowed and shoot at his head to force
him to drop a gun. Shoot him in the head a second time to finish
him off.