MAD DOG McCREE Walkthrough


Shoot cow skulls or spittoons whenever possible to get three extra shots. Never shoot a cow skull or spittoon when it will endanger your chances of shooting a gunman.


This scene is used to familiarize the player with the game and the light gun or D-Pad. Points can be scored, but overall performance has no effect on the game. The scene has one screen that shows two fences meeting at right angles to each other. Green glass bottles appear for the player to shoot. Each bottle is worth 50 points.

To introduce the scene the Prospector says:

"Let's see what kind of a shot you are. Take a crack at that bottle."

There is a total of five bottles that appear in the different places, but allowing the player plenty of time to aim and fire. There is no limit to the number of shots used. There are only five places that the bottle will appear in (on top of the nearest fence post on the left, on the left hand side of the bottom beam of the nearest fence, on the right hand side of the same beam, on the middle post of the furthest fence and on the furthest post of the furthest fence).

After each bottle has been hit the Prospector will say either:

"Nice shooting, try another one.", or "Try another one."

If the bottle was missed, the Prospector will say:

"You missed."


This level starts with the Prospector running up and saying:

"Stranger! Howdy stranger. We need your help, Mad Dog McCree's gang have taken over the town. The Mayor and his daughter have been taken hostage up at Mad Dog's hideout and the Sheriff's been locked up in jail, we're gonna have to get him out to help with the gang. Can you help? Good. Just one more important thing..."

Shoot the cow skull above the wagon wheel on the left side of the screen to get extra bullets as the Prospector talks. The Prospector will be interrupted by one of Mad Dog's gang who appears on the right side of the screen saying:

"Hey, old codger! Don't tell him a thing."

The gunman tries to shoot the Prospector. Shoot him before he can fire. Immediately after he dies, another gunman will appear in roughly the same location. After both gunmen are killed the view will shift back to the Prospector. He will get up, dust himself off, and say:

"That's good shooting stranger. As I was saying, you gotta get the Sheriff out of jail. The keys are with One-Eyed Jack and he's drinking over at the Saloon. Go get him."

At this point four small pictures of various locations in the town will appear. Each one is a separate scene. All of them must be completed in order to progress in the game. You are free to choose any scene to play; however the Saloon must be completed in order to get the keys to the Sheriff's Office. Shoot a location to select it. Once a location has been completed, it will be dimmed and can not be selected again.


This is the most difficult location in town due to the number of possible random gunmen. The scene begins outside the Corral with two men walking towards you on the right side of the screen. The man on the left says:

"You looking for trouble stranger?"

Aim at him as he walks towards you. Fire as he starts to speak. When he dies, his companion will try to shoot you. Immediately open fire on him. When he falls, quickly reload and start shooting at the dark window on the far left. An unseen gunman is behind this window.

You will enter the barn that has an upper and lower level. Shoot the skull hanging on the wall for additional bullets. The following targets will appear in random order:

There are two gunmen that will appear behind the hay bales on the upper level on the left. These are the hardest to hit because they are the smallest targets and are difficult to see.

There is another gunman on the upper level on the right behind the hay bales.

On the lower level there is a man in black who steps out from behind the wall just off center on the left, and a man who appears crouching under the ladder just to the right of the center of the screen.

Another gunman will appear on the far right, next to the lantern at the edge of the screen.

Once sufficient targets have been hit, the final gunman will appear. He starts on the upper level behind the hay in the center. He will stand up and shoot. Wound him when he stands and he will fall to the lower level where he will slowly roll over and try to shoot a second time. Shoot him in the back as he rolls over.

The scene will switch to the main street in town. A single gunman will ride in from the right side of the screen. Begin shooting when he appears and track him across the screen. Aim carefully to avoid hitting his horse.


The scene begins the Saloon is approached from across the town. A gunman is in a small room that is off center to the top-left of the screen. Open fire on him when the scene begins. If he is hit, a close up view of him falling of the roof will appear. If you miss, he will shoot and miss. A closer view of him will appear, at which point he must be killed.

You will approach the Saloon. Shoot the cow skull that is hanging on a barrel for additional bullets. Once inside you will walk up to the bartender who says:

"...that's Mad Dog's boys over there..."

The view switches to that of the entire Saloon, with the bar on the right. One-Eyed Jack is leaning on the bar, with his gang behind him at the table. One-Eyed Jack will say:

"You looking at my keys, stranger? You wouldn't be trying to get the Sheriff out of jail would you? Jacky, show him what we mean."

The man sitting at the left of the table will get up and try to shoot the bartender. Shoot him first. When he goes down shoot at One-Eyed Jack, then reload and get shoot the man at the table on the left (he will not get up, but simply draw his gun). When he is dead, shoot the man at the table next to him, and finally the man at the back on the stairs. When all the gunmen are dead you will talk to the bartender again, who says:

"...Mad Dog wears a bullet proof vest... Here's the keys..."

It is possible to finish this scene without saving the bartender (One-Eyed Jack will shoot him, then you will shoot One-Eyed Jack). If this is happens, the showgirl that is first seen when entering the Saloon will give you the keys without mentioning the bullet proof vest.


This scene begins with you approaching the Sheriff's Office. A woman and child will pass in front of the Office. Shoot the cow skull on the left side of the building before they get in the way or after they leave. Shoot the man that steps out from the behind the right side of the building. If you miss there will be another chance to kill him from a closer position. You will enter the Office. The door to the cells will swing shut and the Sheriff will shout:

"Behind the door, he's got a gun."

Shoot the gunman that will look through the window in the door before he can fire. When he falls you will open the door and enter. The Sheriff will get up and cross the cell towards you saying:

"Thank God you're here with the keys. I gotta get out of here."

The scene switches to the Sheriff walking out of the Office and turning right, immediately saying:

"Mad Dog! You don't stand a chance."

You follow him out in to the street. A gunman will stand behind two barrels in the center of the screen. The Sheriff will shoot the gunman and say:

"I got him."

Another gunman will stand up on the end of the balcony across the street. The Sheriff will shoot him but will be shot in the process. Shoot the gunman on the balcony. When he has falls, the view closes on the dying Sheriff, who says:

"The map to Mad Dog's hideout is in the mine, but you've got to talk to the Prospector first."

It is impossible to get into the mine without talking to the Prospector.


The scene begins with a view of the front of the bank. The door on the right will burst open and a man will run out. Do not shoot him, he is not a gunman. Shoot the man in the red shirt that follows him out. Then, quickly shoot the man that steps partially into view.

The view will change to a close up of a barrel. A young man will appear and say:

"There's more inside."

Inside the bank is a counter running across the middle from side to side, and a smaller counter against the back wall. Shoot the spittoon for extra bullets. Gunmen will appear randomly:

Two gunmen will appear behind the left hand section of the main counter (one close to the edge of the screen) and three will appear behind the right hand section.

Another gunman will roll from behind the right hand section to behind the left hand section, pausing to shoot you in the middle.

The main gunman will appear from behind the smaller counter. Do not shoot at him if he appears with a hostage. Shoot him when he appears by himself to complete this sequence.

The young man behind the barrel will appear again. Listen to him to determine which direction to approach Mad Dog's hideout:

"Mad Dog will get me for telling you this, but if you get to the hideout don't approach from the (front/rear)."


After completing one of the town scenes, one of three possible gunmen may appear in a showdown. Your gun will not be loaded until he draws his weapon. Aim at the man and continuously pull the trigger until your gun reloads and a shot is fired. The gunman that appears in front of the Corral (with a wagon and hay bales) must be wounded and shot a second time.


A sign post with three signs nailed to it will appear. The top one reads "Prospector", the middle reads "Mine", and the bottom reads "Hideout". Each location must be completed in the order displayed (from top to bottom). Once the "Prospector" and "Mine" portions of the game have been completed, a map to the Hideout will appear.


Save the Prospector to learn how to avoid the booby trap when entering the mine. He has been tied to a keg of gunpowder and is begging Mad Dog not to light the fuse. Mad Dog will light the fuse, which must be shot to save him. Wait for the close up view of Mad Dog to disappear and for the Prospector to appear again. Shoot at the fuse at the bottom of the screen. Do not shoot the keg or it will detonate immediately. The prospector will tell you how to get into the mine safely after he is rescued.


Shoot the lantern and (on the right side of the screen) the other item instructed to by the Prospector. The other item will be the gold mining pan (on the left), "Shaft No 1" sign (above the mine shaft), pitch fork (on the right), or pick axe (to the right of the mine shaft). A map to Mad Dog's hideout will appear. It is marked with a large "X" to represent the hideout (which is placed randomly). Memorize the series of left and right turns to reach to the hideout. There are only two or three junctions on the map.


The Prospector will throw bottles up in the air in front of the mine that may be shot for points.


A sign post with an arrow pointing left and another pointing right will appear. This is the first junction of the map. Shoot in the direction that you wish to travel. A similar sign will appear at the remaining junctions on the map. If the wrong direction is chosen, a large group of gunmen will all open fire at once resulting in the loss of a life.


After the first junction, a small pool of water with a rocky background will appear. A man with his back to you will be standing directly in front of you. Start shooting at his back when he starts to turn. The remainder of the scene consists of random gunmen appearing one at a time from the rocky section of hillside. After all the gunmen are killed, another sign will appear. Shoot in the next direction (left or right) to be traveled.


A scene similar to the previous scene will appear. It is more difficult to do an increased number of targets and smaller target size. After all the gunmen are killed, another sign may appear (depending on the number of junctions on the map). Shoot in the next direction (left or right) to be traveled.


This scene may be skipped depending on the number of junctions on the map. There are only three targets in this scene. However, the gunmen are more distant and will open fire sooner. The gunmen will appear on the middle-left above the grassy area, the middle-right above the rocky area and on the far right around the side of the rock. This last gunman is the hardest to hit because he is the smallest target.


At the hideout, shoot to choose to enter from the front or the rear. Select the option that was given by the young man at the bank.


A small building with a low wall in front will appear. The first gunman will appear from behind the wall to the left and fire very quickly. The second gunman will pop up just to the right of the first man, where the top of the wall rises slightly, and will also fire quickly. The scene scrolls around to the actual hideout. There is A gunman will appear from behind the barrel on the left side of the screen. After he falls, a long view of the hideout will be displayed. Shoot the cow skull hanging from the chimney to get additional bullets. The door to the hideout will burst open and four gunmen will flood out. Each man must be hit with only one or two shots since there is no time to reload. Do not shoot the Mayor, who will be the last man to leave.


You will enter the hideout, that is densely filled with smoke. There is one gunman that can not be seen just to the left side of the center of the screen. Shoot at him when the door opens. Inside the hideout is a note from Mad Dog that reads: "Meet me in town, Mad Dog."


A three story building with five open windows will appear. Shoot the cow skull hanging next to the door for additional bullets. Carefully shoot the gunmen that will appear in these windows one at a time.


Mad Dog McCree will walk in from the right side and stand facing you in the center of the screen. You gun will be empty. Quickly reload the gun when allowed and shoot at his head to force him to drop a gun. Shoot him in the head a second time to finish him off.