DRAGON'S LAIR
Move Guide
LEGEND
U – Up
D – Down
L – Left
R – Right
S – Sword
N – No move (Letter “N” in the “correct move” row means that making no move at all is a correct play. Otherwise, by default, making no move will cause death.)
X – Moves are not accepted at this point on easy difficulty.
Ropes
CORRECT MOVE(S) R, R, R, R
Ropes (reversed)
CORRECT MOVE(S) L, L, L, L
Bedroom / Closing Wall
CORRECT MOVE(S) U
Flying Barding
CORRECT MOVE(S) R, L, R, L, L, L
Flying Barding (reversed)
CORRECT MOVE(S) L, R, L, R, R, R
Wizard’s Kitchen / “Drink Me”
CORRECT MOVE(S) R
Mausoleum / Crypt Creeps
CORRECT MOVE(S) U, S, U, S, L, S
Mausoleum / Crypt Creeps (reversed)
CORRECT MOVE(S) U, S, U, S, R, S
Pirates of the Caribbean / Underground River
CORRECT MOVE(S) L, R, L, R, U R, U L, U R, U L, R, L, R, L, U or R
Move to the Right before Dirk reaches the light orange strip, or else if Dirk is within the strip, move Up.
Elevator Floor (3 or 9 Levels Available)
CORRECT MOVE(S) L or R - Depends on which way you're facing
Move when Dirk is lined up with a catwalk.
Vestibule / Yellow Room
CORRECT MOVE(S) D or R, R
Boulder Trench
CORRECT MOVE(S) D, D, D, D, D, D, U
Move after a colored boulder has passed horizontally in front of Dirk.
Three Caves / Geyser
CORRECT MOVE(S) U, U, L
Move when the jagged doors are open. (3 chances)
Move when the geyser is at zero height. (3 chances)
Black Knight (on horse)
CORRECT MOVE(S) X, L, L, R
Grim Reaper / Socker Boppers (Normal and Reversed)
CORRECT MOVE(S) U, S, D, U
Move immediately after the two socker boppers have crossed the center path together at the same time. (3 chances)
Lizard King / Pot of Gold
CORRECT MOVE(S) U or L, R, R, R, R, R, U or S, S, D or S or N, S or N, D or S or N, S or N
Forge / Smithee
CORRECT MOVE(S) S, S, L, S, S
Move after the anvil begins to rise off of the floor.
Forge / Smithee (reversed)
CORRECT MOVE(S) S, S, R, S, S
Press the Sword button
when the weapon crosses overtop the line of fire on the floor during the middle of its descent.
Press the Sword button when the camera’s view begins to pan towards Dirk.
Breathing Door (Wind Room)
CORRECT MOVE(S) R
Tentacles / Halberd
CORRECT MOVE(S) S, U, R, D or R, L, U or R
Move when the bench flashes.
Mist Room / Snakes
CORRECT MOVE(S) S, S, S or N, U or R
Wizard’s Chamber
CORRECT MOVE(S) U, S, D, S, R
YMCA ROOM (Flattening Stairs)
CORRECT MOVE(S) L, S, L or N, L
Spiral Staircase / Giddy Goons
CORRECT MOVE(S) S, R, U or S, U or L or N
Move Up before the giddy goons appear at the top of the stairs. Otherwise, press the Sword button.
Fire Room
CORRECT MOVE(S) R, U or L, D or L, L
Move when the second bolt appears from the ceiling.
Yellow Brick Road (Pool of Water)
CORRECT MOVE(S) L, U, R, U, L, U, S, R, U
Yellow Brick Road (Pool of Water) (Reversed)
CORRECT MOVE(S) R, U, L, U, R, U, S, L, U
Catwalk / Bats
CORRECT MOVE(S) U, U, S, R, R
Robot Knight
CORRECT MOVE(S) R, L, U, L, R, L, R, S
Robot Knight (Reversed)
CORRECT MOVE(S) L, R, U, R, L, R, L, S
Giant Bat
CORRECT MOVE(S) S, L, U or L, S, X
Throne Room
CORRECT MOVE(S) R, U or R, R, R
Tilting Room
CORRECT MOVE(S) D,U, L
Move when the fire directly ahead has subsided.
Mudmen
CORRECT MOVE(S) S, U, U, U or R, U, U, U, U, U or R, X
Dragon’s Lair
CORRECT MOVE(S) L, L, L, D or L, D or L, R, U or R, R or S, S, U or L, S
Passwords
DVD
Select the "Save Code" option at the main
menu, then enter one of the following passwords:
Bonus (easy) = YTRY
Bonus (hard) = CHIP
Mordroc (easy) = MAGE
Mordroc (hard) = DARK
Singe (easy) = LAIR
Singe (hard) = KEYS
The Bat King (easy) = WING
The Bat King (hard) = BATS
The Crypt Creep (easy) = HALL
The Crypt Creep (hard) = HAND
The Lizard King (easy) = GOLD
The Lizard King (hard) = MAZE
The Reaper (easy) = DEAD
The Reaper (hard) = EVIL
The Smithee King (easy) = FIRE
The Smithee King (hard) = LAVA
View FMV Sequences
SEGA CD
Pause game play and press:
Right, Right, Left, Left, Down, Down, Up, Up, then Start.
Your remaining lives will stay at five after you die and all the game sequences will be displayed.